The Fifthini devlogini #5
Hello there!!!!
We're back here with our second preAlpha release!
It's hasn't been long since our last devlog, but since then we've been working on implementing the general game loop. This consists of being able to join a lobby, play until you die or extract, and then be able to join back into the game.
For this to happen we are implementing save files, which currently are fixed files that fill your inventory with a basic loadout, at least in the developing platform, you are able to save the state of your inventory when extracting from a game, which will be loaded when you join back into the game. This brings as to the next key feature that we started implementing for this preAlpha... EXTRACTIONS!!! Although very basic, you are now able to press 'X' to extract from a game and return to the main menu, which completes the game loop that we first thought of!!
Onwards, we plan to polish the game loop, making new conditions for extraction as well as visual cues which indicate that a player has joined, died or extracted. Also, we'll be adding new assests that make the game more enjoyable to play, as well as completing the backend of the inventory system in order for it to correctly work with equipped objects.
That wraps most of what you will encounter when trying out our new release!!! Thanks for the continuos support and see you in the Sixthini!!!
Files
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EscapeFromTheDark
Tactical extraction top down shooter with a more strategic and hardcore approach
Status | In development |
Author | RoboFurro Studios |
Genre | Shooter, Action |
Tags | 2D, Management, Perma Death, Tactical, Top down shooter |
Languages | English |
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Comments
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Hell Yeah!! I tried it with my friends using ZeroTier and it works amazing