The thirdinini #3


HELLO AGAIN!!!! 

We're back with another devlog! If you've wondered what we have been up to... We have been adding new features and upgrading some that already existed. 

Some of those are upgrades to the inventory; we've implemented an RE4 kind of inventory, where items will have different sizes depending on what they are, so managing the space in your inventory will become key to surviving!!! 

Also, we added new game mechanics such as bullet decay; bullets will lose strength the longer they travel, and we hope this helps develop new playstyles. You can go rogue but have reduced damage, or you can go in like Rambo and deal HUGE damage. Adding to that, we added magazines to the weapons and reloading mechanics. 

We designed a base HUD that shows the player's current HP. Adding to that, we added a healing mechanic that is still a work in progress; you can currently heal infinitely, but later on, we plan on adding consumables like medkits to apply this effect. 

What you can expect from us in the near future: 

We plan on developing the following features. Starting off with creating a base for the player, it will be a safe spot where you can extract to. This will be the place where, in the future, you'll be able to spend your resources and upgrade your equipment. 

We're also upgrading the quality and functionality of the inventory; you will be able to see and equip armor and weapons, and maybe next time you'll even be able to loot other inventories... 

So without much more, SEE YOU IN OUR NEXT DEVLOG!!!!!

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Amazing! Keep up the good work